8 credits/min
4.9
Adventure Manager screenshot 1
Classroom
Corporate
Teambuilding
Training

The scoring and photo tool for checkpoint-based events.

Strictly speaking, Adventure Manager is not a game. It is a tool for hosts and instructors, not players. Adventure Manager handles checkpoint management, team scoring, instructor chat, and photo capture for physical events with rotating stations. Indoor or outdoor.

No app download - instructors join via link, and you can launch with nothing pre-defined and let instructors create checkpoints and teams on the spot.

Checkpoint management:

  • Define checkpoints in advance or let instructors set them up
  • Add instructions, coordinates - works indoors and outdoors
  • Multiple instructors per checkpoint for large events
  • Instructors can swap their checkpoint assignments

Team scoring:

  • Pre-define teams or let instructors enter them when teams arrive
  • Monitor progress in real time
  • Last score always applies, so mistakes are easy to fix

Instructor tools:

  • Join via link, no download
  • Group chat between instructors and host
  • Built-in stopwatch and timer for instructors
  • Scoring independent of timer
  • Camera that auto-uploads photos tagged with checkpoint and team

Display:

  • Presenter mode for TV/projector
  • Standalone leaderboard and photo gallery

Built for:

event hosts, adventure companies, workshop facilitators, corporate training programs - anyone running physical checkpoint-based events.

Not built for:

player-facing gameplay, team formation, or hybrid/virtual events. This is a backstage management tool for offline adventures.

Usage scenarios

  1. Checkpoint based adventure game - each CP has an instructor or instructors. Team visit checkpoints. Instructor stays at the checkpoint and switches teams.
  2. Checkpoint based adventure game - each team has an instructor that follows along to different checkpoints. Instructor can still use the tool, just needs to switch checkpoints
  3. Any event where there are workshops that can be visited by teams.

Number of participants

The tool is optimized for up to 12 checkpoints, 24 instructors and up to 25 teams. It will accept more of each but the bigger the amount of participating teams, instructors and checkpoints, the harder it will be to use the tool.

Usage

Track connection time, player peaks, and credits used by this game.

Period
Connection Time
min
Credits Used
credits